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TV Remote Control
The term "interactive television" is used to refer to a variety of rather different kinds of interactivity (both as to usage and as to technology), and this can lead to considerable misunderstanding. At least three very different levels are important:

Interactivity with a TV set
The simplest, Interactivity with a TV set is the one that is already very successful. This got its first big jump with the use of the remote control to enable channel surfing behaviors, and has evolved to include video-on-demand, VCR-like pause, rewind, and fast forward, and DVRs, commercial skipping and the like. It does not change any content or its inherent linearity, only how we control the viewing of that content. This is a kind of interactive TV, and not insignificant, but it is not what is meant in any full sense of the term

Interactivity with TV program content
In its deepest sense, Interactivity with TV program content is the one that is "interactive TV", but it is also the most challenging to produce. This is the idea that the program, itself, might change based on viewer input. Advanced forms, which still have uncertain prospect for becoming mainstream, include dramas where viewers get to choose plot details and endings. Simpler forms, which are enjoying some success, include programs that directly incorporate polls, questions, comments, and other forms of (virtual) audience response back into the show. There is much debate as to how effective and popular this kind of truly interactive TV can be. It seems likely that some forms of it will be popular, but that viewing of pre-defined content, with a scripted narrative arc, will remain a major part of the TV experience indefinitely.

Interactivity with content that is related to what is on TV
The least understood, Interactivity with TV related content or "coactivity", may have most promise to radically alter how we watch TV over the next decade. Examples include getting more information about what is on the TV, whether sports, movies, news, or the like. Similar (and most likely to pay the bills), is getting more information about what is being advertised, along with the ability to buy it - a coactive form of e-commerce. Partial steps in this direction are already becoming a mass phenomenon, as Web sites and mobile phone service coordinate with TV programs. This kind of multitasking is already happening on large scale, in user-initiated media multitasking but there is currently little or no automated support for relating that secondary interaction to what is on the TV.
Many think of interactive TV primarily in terms of "one-screen" forms that involve interaction on the TV screen, using the remote control, but there is another significant form of interactive TV that makes use of "two-screens." In this case, the second screen may be a PC that is connected to a Web site that is synchronized to the TV broadcast, but other two-screen forms can involve interaction with mobile phones or PDAs. Such services are sometimes called "Enhanced TV" or ETV. Notable two-screen services have been offered for specific popular programs by many US broadcast TV networks. One-screen interactive TV generally requires special support in the set-top box, but two-screen ETV services generally do not, relying instead on Internet or mobile phone servers to coordinate with the TV.

User Interaction
Interactive TV is often described as "lean back" interaction, as users are typically relaxing in the living room environment with a remote control in one hand. This is in contrast to the personal computer-oriented "lean forward" experience of a keyboard, mouse and monitor. In the case of "two-screen" Interactive TV, however, there may be a mix of "lean-back" and "lean-forward" interaction. There has been a growing proclivity to media multitasking, in which multiple media devices are used simultaneously (especially among younger viewers). This has increased interest in two-screen services, and is creating a new level of multitasking in interactive TV known as "coactive TV."
For one-screen services, interactivity is supplied by the manipulation of the API of the particular software installed on a set-top box, referred to as 'middleware' due to its intermediary position in the operating environment. Software programs are broadcast to the set-top box in a 'carousel'.
On UK DTT (Freeview), in DVB-MHP systems and for OCAP, this is a DSM-CC Object Carousel.
The set-top box can then load and execute the application. In the UK this is typically done by a viewer pressing a 'trigger' button on their remote control (e.g. the red button, as in 'press red').

Red Button is the button on the remote control of the digital television set top box in the UK. It is for interactive television services such as BBCi. When interactive programmes are broadcast a Press Red icon will appear on the television screen.
But what about the Green, Blue & Yellow Buttons?

Development of applications using these technologies is traditionally drawn out due to the limitations of the set-top box, the large amount of testing required and the lack of standardisation of deployed units. Almost all are proprietary and subject to heavy licensing restrictions.

Ergonomic Telepress Remote

  What is Telepress?
Categorisation
The FTSE
Circles are so useful
Red, Green, Yellow & Blue
Universal Navigation
Personal Publishing

Abraham Maslow
Ten basic human needs
01 Mind and Body
02 Nourishment
03 Environment
04 Protection
05 Communication
06 Direction
07 Contact
08 Transactions
09 Identity
10 Promotion
Why do we need signs?
Neurolinguistic programming
Staying in the womb

Inspiration
Stargate
The village square
The four corners of the world
Teletext
Traffic Lights
TV remote control
Video-on-demand
Apple Computers
Sony Playstation

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The future of Telepress
  © 1994 - 2009 Victor J Kennedy. All rights reserved.
'Telepress' is born of the the word Telepresence, which means; To be somewhere else: To be 'Virtually' Distant: to have telesthesia.
Tele: [Greek têle-, from têle, far off.] Press: Being everywhere, ubiquitousness, omnipresence. [Personal publishing]